Wit Clash (2020)

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Playtime: 60
Min. Age: 14
Number of Players: 2 - 4
Publisher: Zinkerland
Designers: Alberto Verdeja, Ivon Reynoso, Manuel C Rosas
Artists: Ivon Reynoso, Alberto Verdeja, Manuel C Rosas
Mechanics: Matching, Set Collection, Player Elimination, Pattern Building
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Wit Clash is a tile based strategy game. The goal is deceptively simple: to be the first in completing a 3 x 3 grid of black Asset tiles, arranged in 3 columns (hollow, striped or solid) and rows (triangle, circle or square).

These 9 standard Asset tiles must match the icon on the gaming tray. The black Wildcard (star), a mobile tile, completes the set of 10 Assets. It can be placed/moved anywhere within the 3 x 3 grid, but is not a precondition for victory.

The game set contains 3 sets of Assets for a total of 30 black Asset tiles.

However, such a goal is enabled (or hindered) by Action Tiles, which have an offensive or defensive capacity. Action tiles are therefore the leading characters in this game. The diversity of Action tiles (red or green) provide tremendous flexibility for strategy planning. The action arsenal consists of 12 different actions, for a total of 45 units. Namely:

DEFENSIVE (Green):

Dump
Key
Revert


OFFENSIVE (Red):

Loot (Triangle, Circle or Square)
Swap (Tile,Column or Tray)
Pause
Disarm
Lock


Despite the variety of actions available, not all actions are required simultaneously. The game can be executed in incremental dexterity levels:

- BASIC: Dump VS Loot
- PLUS: (Dump + Key) VS (Loot + Lock + Pause + Swap Tray only)
- ULTRA: (Dump + Key + Revert) VS (Loot + Lock + Pause + Swap + Disarm)

Asset and Action tiles are shuffled together in a central tile pool. Tiles are randomly drawn but, from there on, only strategy will prevail.

—description from the publisher

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ag.gameitem.lastUpdated: 2025-04-21 17:02:33.632